Thread: Game Mechanics: Kunark Lazy Aggro Code
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Old 07-22-2015, 02:19 PM
Freakish Freakish is offline
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http://www.legacyofsteel.net/Archives/Post/2003-01-11

Quote:
If you're not familiar with aggro and pulling, for a tagged mob to deviate from its normal behavior, be it wandering or static, the person aggro, must be in the chase radius of a mob - this has been the case since RoK, so any sort of fears, for example, about a bard tagging from across the zone and having the mob come solo aren't valid - oh, how I dreamed of getting Trak to the IZ during prime time... but no one levels there anymore and I digress.
Edit: Just saw this old thread.
http://www.project1999.com/forums/sh...ad.php?t=27846

It looks like this was intentionally taken out? Currently you can aggro a skeleton at wizard spires in dreadlands and gate to FV zoneline, just wait for it to path to you.
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Last edited by Freakish; 07-22-2015 at 02:43 PM..