Wisdom is king for a cleric; even if you hit the soft cap early, that just means that you can buy interesting items rather than more wisdom gear. If you can hit 255 with buffs and jewelry, you can then look at charisma gear (very cheap compared to other stats, but often made for enchanters more than clerics) or stamina (more hit-points) or even clicky items with interesting effects such as roots and stuns (having a cleric spell on a clicky frees up another spell slot) or just higher AC. It also frees you up to take resist gear, which protects you from annoying effects like getting rooted when you are trying to flee for the zone line...
However you look at it, 25 points of wisdom is useful. Even if you want to get another stat up, you'll want wisdom and a secondary stat. A high starting wisdom means that you have lots of mana late in the game and can have specific gear to handle specific needs.
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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