Quote:
Originally Posted by Kergan
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Mechanical level advantages are hard coded into the games DNA. If your plan is to alter the entire game philosophy for PVP I'd suggest finding a game designed for it.
And hate to break it to you, but this has always been a teams server. Right now you have your choice of team TMO or team Empire. There will be no difference if the teams are hardcoded, which has been proven repeatedly on the EQ Live team PVP servers. One side will start to win and people will flock to it.
This PVP utopia you're talking about exists only very briefly when a new server is released. Then one guild or force rises about the rest, and either resists the temptation to build a force incapable of defeat or falls prey to it and creates the situation we've had on R99 for the past 3 years. All the issues you have brought up will only be solved by the player base as a whole deciding they agree with you and making it happen.
The problem is most people don't agree with you, or it would have happened already.
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You didn't actually read my post. You're responding to things I didn't say, putting words in my mouth, and talking in indefinite terms. "The problem is most people don't agree with you, or it would have happened already." What the fuck is "it." In this sentence? Nobody will respect your opinions if you can't even say what they are.
"Mechanical level advantages are hard coded into the games DNA. If your plan is to alter the entire game philosophy for PVP I'd suggest finding a game designed for it." Hurr durr, didn't read Easy's post. Let me break it down for you one more time, just so you understand. You attack a higher level target: your attacks are less likely to hit, do less damage, and your spells are more likely to be resisted. That's the biggest level advantage for PvP, and its
easy to change. There is no DNA bullshit to it. And many games
have done it.
"PvP Utopia," who is even talking about this? No, shithead, teams do not exist on this server. Everyone of like mind flocks to like guilds, thus zergs happen because it's human nature to take the easy route. If you use factions then yes, one faction will have a numbers advantage, but not
nearly to the same degree as current guilds do, especially if you spread the popular races out instead of keeping them all in one faction (the problem with the old evil, and then neut, factions on various live servers).
Do I expect the administration to do all of these things? No. But talking about it on the forums shows that many of us want things to change. And hell, it may give them some good ideas that we didn't think of. That's the point.
Next time you reply to one my posts, bring your A game. Your shit was easy to tear down.