Quote:
Originally Posted by Kergan
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Removing incentives to leveling up is pretty much the exact opposite of the EQ core philosophy. You're talking two different things though, is your concern OOR healers and the fact that a level 54 grouped with a 59 can't "aid" them in PVP, or are you stating that you think there isn't enough PVP and increasing the level range will help that, or both?
Not trying to be difficult here, but every few months someone comes here with a crusade to make this server more "red". The fact of the matter is this is a PVE game first and a PVP game a distant second, even on a PVP server. This game was never designed to be and will never become some sort of PVP warfare sim. There is a reason people latch on to things like external leaderboards, there is no in game mechanism to reward PVP aside from earning the right to do the PVE content you want.
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The part of your post I bolded is what I'd like the administration (server mechanics) to encourage. Fight your way to 60, fight for your raid targets, fight for gear, fight for your right to progres. Small PvP level ranges, mechanical level advantages such as increased hit / resist chance, things like YT and leader board which discourage PvP, RMT, AoN, the lack of teams which encourages zerging, and plugging are all counter to that goal.
One thing at a time. Increased PvP level range and the removal of mechanical level advantages (beyond higher damag, hp, and better spells) would be a good first step.