Quote:
Originally Posted by easy_lee
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I think 50-60 should be one solid bracket to facilitate raid PvP. Right now, a few 50s groups can go totally uncontested. 60s have an advantage over 50s, but everyone is in guilds by then anyway so it really doesn't matter too much. Your guild can help you get through those levels, and the increased difficulty makes it more rewarding.
Additionally, there are ways to reduce (not eliminate) level advantage in PvP. Ignoring level for the purpose of PvP attacks and spells is one simple way.
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Removing incentives to leveling up is pretty much the exact opposite of the EQ core philosophy. You're talking two different things though, is your concern OOR healers and the fact that a level 54 grouped with a 59 can't "aid" them in PVP, or are you stating that you think there isn't enough PVP and increasing the level range will help that, or both?
Not trying to be difficult here, but every few months someone comes here with a crusade to make this server more "red". The fact of the matter is this is a PVE game first and a PVP game a distant second, even on a PVP server. This game was never designed to be and will never become some sort of PVP warfare sim. There is a reason people latch on to things like external leaderboards, there is no in game mechanism to reward PVP aside from earning the right to do the PVE content you want.