Quote:
Originally Posted by Seltius
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I voted Naw because the poll is really too limited. I like another idea in this thread. 60 bracket, 50-59 bracket(or some range near that) Then do something like 46-50(or where ever the higher bracket stops) Then you could do the +/-4 to say about 30 below that could limit it to duels or those who turn in the tome.
That gives lower levels time to level up get base gear if that's what they want or need to do and after a point the pvp can begin with no excuse of being griefed by a deleveled or twinked low level toon. pvp is a part of this server its also something that can be fun so yes if your leveling or playing on red expect to get pvped but at least try and level the beginner/lowbie playing field to attract more players. This server could be amazing with just a 500+ pop think about all the additional targets to grief or people to group with or raiders for guilds.
This is not a blue solution this is a solution to benefit everyone on Red if you don't like it improve on it.
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I think 50-60 should be one solid bracket to facilitate raid PvP. Right now, a few 50s groups can go totally uncontested. 60s have an advantage over 50s, but everyone is in guilds by then anyway so it really doesn't matter too much. Your guild can help you get through those levels, and the increased difficulty makes it more rewarding.
Additionally, there are ways to reduce (not eliminate) level advantage in PvP. Ignoring level for the purpose of PvP attacks and spells is one simple way.