Quote:
Originally Posted by easy_lee
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Really? The level range and exp bonus are the only major changes I know of which definitively made things easier for noobs, and they weren't tested separately. Difficulty is the draw of EQ. I would argue that the experience change, which removed some of the tedium without truly affecting difficulty, was the major thing that drew in players. I suspect the level range was only added to ensure that the current population wouldn't grief the noobs off the server when the exp change happened and everyone swarmed in.
On my first character here, a bard made years ago, I managed to chase someone off the server just by harassing him at level 4 to get out of my area. Some people don't want to PvP; they'll leave sooner or later. But this is a PvP server, and as long as the PvP isn't broken (AoN, plugging, etc) then people will stay to enjoy it.
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Expanding the level range essentially is asking for more easy cannon fodder for the top end on a very top heavy server. It isn't adding more meaningful or competitive PVP. The reason people plug and avoid PVP is really simple - it sucks to die in EverQuest. It's the same reason people gate/run from a mob even if they still have a chance to win when the risk gets too great.