Quote:
Originally Posted by Kergan
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My guess is the reluctance to bring more staff on comes from the fact that nearly 100% of the time they end up getting removed due to heavy abuse of their power.
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Sure, I could see that happening, as it could on live. But there's some mechanisms you could implement to try to cut down on that such as:
1) Attach the Guide account to his player accounts. If you fuck up, your chars are banned also. [this probably already is the case]. Don't allow people to Guide on a server they play on. Make someone commit to guiding Red or Blue.
2) An actual progression to the program like they had on live. Apprentice Guide, Full Guide, Senior Guide, etc., to really break people in and see who is committed. Making people put significant time in before they can do any power abuses will weed out many people.
3) With a proper staff who oversees, many people can be found who abuse power immediately. On EQ Live each server had a whole system. Apprentice Guides had a mentor Guide they reported to, who reported to a Senior Guide for the server, who then reported to Elder Guides of the program who communicated with GM's. There were daily logs required whenever you logged on your guide character to take any action. Failure to submit your logs could get you dismissed form the program. The logs were routinely audited to make sure guides were being honest about what they were doing.
tl;dr most power abuses while certainly the fault of the person committing it, ultimately fall on those who should be supervising them