Quote:
Originally Posted by Primos
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DAoC at its highest competitive level focused on 8 versus 8 fights and strategy. Classes, positioning, timing, etc were all non-PvE factors that could change the tide of battle. If we were to inject game-changing items/gear into gameplay then it would dilute the human element.
Anyway, done with this silly thread. I said my part.
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Good move, bowing out and admitting defeat in the face of my superior logic.
Seriously though, you're not describing a more strategic experience. You're describing a game where the most important factors pursuant to victory are dexterity and latency. It's cookie-cutter shit. It's arcade shit. It's basically rock-paper-scissors. Personally, I prefer something more cerebral.