http://everquest.allakhazam.com/db/s...tml?spell=1931
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Increase Absorb Damage by 16 (L1) to 796 (L53)
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I know for a fact the wizard epic (Staff of the Four) was all about some absorbing spell damage. It says nothing about absorbing spell damage, as some of the other runes do, and I know spells exist that specifically absorb spell damage, but those I believe stacked with BoF.
I think it was LDoN that upon preordering my wizard was set back to level 50. I went on a Vox raid and never took any damage because I kept recasting my epic. It did wonders in ToV, as well. This spell hasn't changed much according to Lucy, just a bunch of unknown stuff (
http://lucy.allakhazam.com/spellhist...31&source=Test)
Although that is a special rune, the regular ones that enchanters cast should absorb damage as well. Here's a raidstrat from The Syndicate:
http://www.llts.org/History.php?p=36VenrilSathir
Granted this is from 2001 but this specifically states runes were used to avoid the lifetap:
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2 were enchanters but due to the level differences only 1 could rune since the other couldnt overwrite theirs.
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Suddenly a rune missed and Lekne went from full health to dead in about 1 second.
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Vs bounced between Nyka and Udyo (the Secondary Assist) for a few seconds as the enchanters key runes up absorbing his LifeTap
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