Quote:
Originally Posted by Sidious
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The real effort here should be put into collision work
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Again, this was the point of this bug report. If collision is too difficult a task then the next logical solution would be to force a set path for Vox to follow that emulates classic EQ. Failing that, a permanent tether as seen later on in EQLive would also be appropriate, seeing as how other fixes have been adjusted to emulate what appears on live to provide some level of consistency with classic EQ.
The fact that this keeps turning into an RnF thread suggests that the point of this post has been lost. There is more evidence suggesting that Vox should be heading in one direction much more than another, and another conclusion has been made that even suggests the possibility of limiting the encounter to one area of the zone. Gwence provided screenshots that indicates Vox moving towards the ice giants and through the large double doors. This is not how Vox currently paths when pulled out of the lair, and considering the entire point of this server is to emulate classic screenshots that provide evidence to the contrary of the currently incomplete mechanics should be taken into account and be used as large stepping stone in terms of progressing towards a more classic goal.
The complaint that questions the validity of this bug report and as to why it wasn't reported 13 months ago seems more vested on the entity capable of killing Vox 13 months ago. When the bug was seen, it was reported. That is the point of a bug report and its consequent fixes.