I argue clerics hold that title. They don't really *gain* anything at the top end. But the end games paradigm shifts.
We go from 32k HP dragons where you cast 4-5 DLs before the mob dies... To 5-10 minute long fights where you need CHs landing every 2-3 seconds.
The requirement on any given dragon for clerics right now is like 1-3~. On Velious you may as well not show up without 5-6 clerics on most good targets. On many you will want 8-12 to cover a 6-8 man CH chain and a 2-4 man team covering rampage tanks. Plus AE damage.
Warriors you do need some of, but just 4~ or so should suffice, most guilds usually stacked 1-2 warriors with a ton of gear so that healing them was easier.
Wizards get huge gains but aren't make or break, they just speed up fights.
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