Bards gain Occlusion, easierish epic when Trakanon is triggered, and off handing epic in late Velious. Remains very viable in group/raid. Loses EXP penalty a month in. Expect to see a rise.
Clerics gain Aegolism, and Celestial Healing (44). Increases value on raids as CH chains become the norm and more clerics are needed than were for 32k HP dragons. Groups always will want. Expect to see more people PLing clerics to raid on so that their CH chain is of adequate depth.
Druids gain PotG, ATK/FR debuffs, indoor stun. Also Track increases hugely and snares/roots stack. Druid becomes more powerful but still is weak against summoning mobs solo. Easier to solo come Velious, Group desirability is reasonable in zones they can charm for DPS, Raids they stagnate beyond buff/debuff bot. There won't be much increase even though they gain nice abilities.
Enchanters gain GoB, and a duration mana drain. With higher level areas they lose charming utility in some high end locations but they are the gods of soloing Velketors because non KoS. Groups desire them a bit less atleast in areas with unmezzable mobs. On raids they either charm for DPS or they are buff bots. Expect to see less Enchanters overall.
Magicians gain "easier" epic and Monster Summoning. They will be more desired on raids for mod rods and CotHing during pulls/mobilizing. I don't see much movement in the popularity of the class beyond a few guild mages created to CotH.
Monks gain more gear, are already very OP, get triple attack late Velious. Pulling is a bit more important in Velious and monks are leading that charge. I don't expect a huge boom in monks cause they already are dirt common.
Necromancers get the shaft. Snare/Root stacking is only thing they can look forward to IMO. Their spells blow, more mobs summon. They have some okay kiting locations but nothing great at the near 60 end. Grouping they are always a viable option if played well. Raiding they are twitch bots. Expect to see a minor decrease in the class.
Paladins get a solid HP buff and HoT. Best group tank and gains some raid viability, however in the day of defensive they won't tank any meaningful raid boss in Velious. They are Rampage tanks and add tanks on raids. Removal of hybrid penalty and more spells. Expect to see an increase by virtue of hybrid penalty removal.
Rangers epic gets easier so more hasted/earth caller Rangers, and they gain some ATK buffs, Trueshot/Weaponshield disc, some low level spells like animal fear, and the removal of hybrid penalty makes them an attractive alt option. They increase soloing power with fear kiting (irrelevant for twinks cause fungi), grouping they continue being versatily but not the best DPS, okayish off tanks in easy areas but hard Velious locations you will want a knight. On raids Weaponshield adds a nice dimension to the class and adds a valuable strategic option. Expect to see these increase.
Rogues stay top tier DPS, they don't see many gains in Velious especially considering how easy their epic was to obtain, it's nearly impossible to replace. Group/raid viability stays the same. Expect no change here.
Shadowknights gain Deaths Peace. This spell alone is huge for pulling and SKing in general. It makes them more valuable on groups and raids in pull teams. They also get rid of the exp penalty and gain some Necro spells. Expect increase because of exp penalty disappearing
Shamans gain Focus, and some other meh spells. In the age of Slow being OP, Velious is about the antithesis of this. Due to that the class will be booming. Torpor Shamans should be able to hold their own at several camps no other class can solo. Group viability is increased as mobs live longer and slows are more valuable. Raid viability they remain buff bots and DPS healers. Expect to see no change because so many already exist
Warriors gain much better gear and in an age of hard hitting bosses, defensive disciplines are required. Raiding guild's will need a few hearty warriors to cycle through on tough targets. Beyond that, they are inferior to Knights for Group purposes. Expecting no real change in class.
Wizards get Bane nukes and due to this become top tier DPS. Coupled with new buffs for mana regen and flowing thought, they will be crucial on high AC targets. Soloing they get more locations to quad, Grouping they remain terrible and Raiding they jump up from very high desire to very very high (just below clerics). I expect to see some increase in wizard creation. Wizards that get logged in, burn their mana bar and log out to another character to finish the last 60% of the fight on a raid boss.
Is that everyone?
So more Hybrids because EXP penalty removed, more Cleric bots for raiding, more Wizard bots for raiding, and maybe some Shamans because Slow is OP. Everything else stays pretty stagnant. Druids may slightly increase with better tracking and snare/root stack. Necros probably decrease because they gain the least in Velious IMO among casters.
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