Quote:
Originally Posted by Daldaen
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LUCLIN added so many great features.
AAs - Balanced out Druids, Rangers, Wizards, Mages, Necro's and Knights in raids
New Spells - Further balance (druids as main heals, what??)
Tradeskills are useful - TS in Classic-Velious are almost useful. If not for JC and Alchemy, they would be
Bazaar - Dealing with greedy resellers is the worst
Raid Mechanics - Too many people focus on Vex Thal's dumbness. The raid mechanics of the mobs in Ssra, The Deep, Akhevans Ruins, Umbral Plains, LIS... We're fantastic. Cursed Cycle, Emperor, Thoughtfiend... Shei Vinitras is probably the best fight in Luclin. Death adds to prevent zerging, death touches to prevent stalling/adding urgency, fixed spawn sets of adds with mixes of slowables intended to be offtanked and mezzables, intended to be CC'd, room based mana drain that stressed the importance of placement
Luclin confirmed 2nd best expansion behind PoP.
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Nah all the Luclin content itself was horrid. Most of the zones were completely worthless - shitty loot, shitty xp, hard mobs.
Most of the raids were awful and overly long fights like the burrower.
AAs and such were good.
PoP was one of the best expansions behind kunark and velious.
Anyhow, all that being said, in another 4 years people are going to be tired of Velious and there's going to be some real demand for Luclin/whatever content. Nothing wrong with that or discussion about it.
edit: Luclin models were fucking trash. All of the original models had character to them - gnomes, dwarves,
ogres,
trolls, etc. The bolded races were completely ruined by their model revamp. I feel confident that every single person alive or dead that ever played an ogre/troll preferred the goofy tubby original models to the crap they came up with later.