Quote:
Originally Posted by Cecily
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Weren't you going to replicate that bug so people can access the content and alleviate the bottle neck at the same time? Sound like a bunch of not-classic solutions to fix a problem when, historically, the classic "bug" is probably the best option.
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We have systems already developed that allow for npcs to dynamically change when needed. We do not have a system for dynamic timeline clicking of keys on objects.