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Old 07-02-2015, 07:53 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,326
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A better argument for fighting stuff with lower numbers is that there are fewer folks to divide the drops up amongst. One monster only drops X items whether you kill it with twenty people or eighty. On the other hand, the necessity of having to be prepared to kill things practically upon spawn, at any hour of the day, virtually requires inflated rosters or having folks on call--and frequently both. As such, most guilds that want to raid with any regularity will grow fairly large whether they particularly want to or not.

There is of course a reason some individual players enjoy having huge groups: They're terrible and need someone else to carry them. EQ's only an easy game for folks who're fairly decent at it; anyone who's been on P1999 any length of time knows full well that plenty of players are nothing short of awful. A small guild that's very picky with respect to whom it invites (such as the former A-Team) can get away with having a small roster and raid force. Most guilds will have a mixture of players ranging from quality players down to little more than warm bodies, and trying to do a small raid when it's mostly the latter sort online is an invitation for a bad evening! As such, having more numbers acts as an equalizer to ensure consistent performance.

Danth