Quote:
Originally Posted by guineapig
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It often didn't seem like snap agro on live because it's only taking the current highest agro number and adding +1 to it. In some cases something else might happen at the same time or a split second afterwards that changed everything.
Example:
Warrior has 1098 agro, enchanter has 1000 agro
Enchanter agro goes up to 1200 from a nuke (made the number up)
Warrior hits TAUNT (which lands) making his agro automatically 1201.
At this point if the warrior kicks, bashes, procs or wahtever, his agro will continue to stay on top.
However, if the warrior doesn't do any additional agro building and the enchanter sits down immediately after the nuke lands then that taunt has just been completely wasted.
Will somebody please clean that enchanter off the walls?
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Using the same number idea.
If warrior has 1800 agro and next on list has 1000, would a successful taunt bring you to 1801, or 1001? I've heard different stories from different people, some people say if you have top agro, hitting taunt will actually hurt your agro (this is the argument that it will bring you to 1001)