EQ mobs give XP proportional to their level squared. So if a L1 mob gives 10 XP; a L2 mob will give 40 and a L6 mob 360 - huge differences. If you were L55, killing a L50 mob would net you 25,000 XP, while a L55 mob would 30,250 XP.
As you level up, PCs fall behind NPCs dramatically. Casters do relatively better, because with root or snare/fear you can avoid taking damage and only have to deal with the increase in hitpoints (and there is charm!). So if at L5, you have Warrior > Necro > MOB, at L50 you have MOB > Necro > Warrior, a complete inversion. Therefore as you level up (and get the rest of your spells, like Darkness, Root, and Undead Charm) you'll start to see solo XP outpace group XP.
TLDR: who cares. The point of EQ is to go out and make a few friends and have fun dungeon crawling. The endgame scene on this server is straight up terrible: it has 10x the players it can support, and they 'compete' by seeing who can sit there waiting for the mob to pop.
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