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Old 06-27-2015, 01:23 PM
Ando Ando is offline
Sarnak

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Join Date: Dec 2013
Posts: 261
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Wizard becomes a lot more fun at 20 when you start getting self ports and decent nukes. Group ports make making groups a lot easier too (Which if you are on blue will likely be necessary as a lot of people are hesitant to invite a wizard into their pre-existing group).

My one piece of advice for playing a wizard is try and keep your mana bar above 60% at all times in groups. Having a 10-20% mana wizard in your group on a bad pull is next to useless. Having a near full mana wizard in your group on a bad pull can be somewhat nice when mobs start disappearing off the battlefield. Also, don't under-estimate the usefulness of a few well placed roots in groups. A wizard with 80% mana does the same sustained DPS as a wizard with 20% mana. Don't fall into the trap of nuking every time you are able. Also, stun spells on caster mobs at higher levels can be very beneficial to the group. Spending 30 mana to interrupt a 650 dmg nuke on your tank is more worthwhile than spending that same 30 mana on 60 pts of damage to the mob.

Amazing class on Red.
Last edited by Ando; 06-27-2015 at 01:29 PM..