Quote:
Originally Posted by Daldaen
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Not sure what's more of a challenge.
Doing 1-2mobs at a time in a group of 6 in KC or Seb...
Or getting a puller to correctly setup a pull, a cleric to correctly heal and DA on time, Enchanter's to hold and cycle their stuns for 3-4minutes and DPS to kill it before going OOM
Getting 1 pull to function correctly requires everyone participating to do their role correctly and any failures like a sitting enchanter or an interrupted stun could wipe your group...
OR
Keep single pulling mobs in KC to your group of 6 level 50s...
Perhaps you are referring to the challenge of not getting bored/losing interest from how slow those groups get exp though?
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As someone who was the enchanter (the only "difficult" role in an AE group), actually grouping content is much harder than AE grouping. Trains, accidents, etc all complicate issues that simply don't exist in AE groups with easy recovery and a 96% rez waiting bound feet away.
If you handle content that is relevant and at-level (ie doing harder seb camps as intended or crawling Charasis), there is no contest whatsoever.