So many spells are overpowered, the lull line sticks out.
But I think most non-mez cc spells should be more in line with these spells. Mez spells always hit pretty good. But I remember charm, mem blur, lulls, and roots being 50/50 as far as effectiveness goes.
lull line spells should be a gamble. The group should ask itself if it feels lucky.
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go go go
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