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Old 12-20-2010, 03:36 PM
quellren quellren is offline
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2010-12-20 12:30:50 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-12-20 12:30:50 Timezone: UTC-7h00m
2010-12-20 12:30:50 Loading graphics DLL.
2010-12-20 12:30:50 Parsing INI file .\eqclient.ini
2010-12-20 12:30:50 INI file .\eqclient.ini loaded.
2010-12-20 12:30:51 Initializing timers.
2010-12-20 12:30:54 Checking critical files.
2010-12-20 12:30:54 Initializing WinSock.
2010-12-20 12:30:54 Enumerating 3D devices.
2010-12-20 12:30:54 Found adapter #0 - NVIDIA GeForce GTX 260M (8.15.11.8631)
2010-12-20 12:30:54 Adapter #0 - NVIDIA GeForce GTX 260M :
2010-12-20 12:30:54 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-20 12:30:54 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2010-12-20 12:30:54 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-12-20 12:30:54 Initializing keypress handler.
2010-12-20 12:30:54 Parsing INI file .\defaults.ini
2010-12-20 12:30:54 INI file .\defaults.ini loaded.
2010-12-20 12:30:54 Loading keyboard tables.
2010-12-20 12:30:54 Creating window.
2010-12-20 12:30:54 Checking display driver version.
2010-12-20 12:30:55 Activating window.
2010-12-20 12:30:55 CRender::InitDevice: Using 32bit mode.
2010-12-20 12:30:55 CRender::InitDevice: Using vsync 0.
2010-12-20 12:30:55 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-12-20 12:30:55 CRender::InitDevice: HardwareTnL Enabled.
2010-12-20 12:30:55 Using hardware vertex shaders.
2010-12-20 12:30:56 Initializing render system.
2010-12-20 12:30:56 Trilinear Mipmapping available.
2010-12-20 12:30:56 Vertex Shader Version: 3.0
2010-12-20 12:30:56 Pixel Shader Version: 3.0
2010-12-20 12:30:56 Initializing engine internals.
2010-12-20 12:30:56 CRender::InitDevice completed successfully.
2010-12-20 12:30:56 Parsing INI file ./eqlsUIConfig.ini
2010-12-20 12:30:56 INI file ./eqlsUIConfig.ini loaded.
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