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Old 12-20-2010, 01:24 PM
Savok Savok is offline
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Join Date: May 2010
Posts: 971
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Quote:
Originally Posted by MiRo2 [You must be logged in to view images. Log in or Register.]
I most certainly agree that making the borders would be the easiest, and probably cleanest looking option. I might try to edit the the icons just to see how long it might take to simply resize all of them, but the quality of the icons would certainly not be as clean. I take it that the spell gems are declared in the the following code and that changing cell height and width changes the size of what it draws from?

Code:
	<Ui2DAnimation item="A_SpellGems">
		<Cycle>false</Cycle>
		<Grid>true</Grid>
		<Vertical>false</Vertical>
		<CellHeight>24</CellHeight>
		<CellWidth>24</CellWidth>
		<Frames>
			<Texture>gemicons01.tga</Texture>
			<Location>
				<X>0</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>256</CX>
				<CY>256</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
Any progress I make will be tomorrow morning, as I'm about to head to sleep.
Correct. I have pretty much finished with the updated target/player/casting window already. Let me know how you get on with the spellgems and if you need help.
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