I just don't think you'd get a consistent full-time population. For most people pvp is something they like to have the option of doing occasionally, not something they want to live with constantly. Here's a poll on the eqemu site that I think attests to this:
Quote:
» Current Poll
Favorite Server Type
PvP Only - 6.94%
60 Votes
Mostly PvP, Some PvE - 9.36%
81 Votes
PvE, Optional PvP - 43.24%
374 Votes
PvE Only - 40.46%
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The "red guild" experiment was tried recently and at its peak, I think both red guilds had a combined total of like 50 casual players. And these aren't people who are very serious about pvp.
Another thing is that it's very discouraging to make a server that is bound to have so many bugs and issues with it. Right now there are many problems with pvp on p99 and few people do detailed bug reports about these problems (such as resist rates, melee damage, damage mitigation, spell messages, etc.) Another thing is that once a serious pvp server starts, it gets divided into two groups of people: people who are disadvantaged by bugs and people who are advantaged by bugs, endlessly bitching at each other about how things should be. This is exactly how it was on mortalquest (permadeath server started by Secrets; fun while it lasted).
Lastly, the devs here are likely very hesitant to just give out the source for p99 to another server. Lots of people have asked for the p99 database on various occasions, and for good reason: it's by far the highest quality server on eqemu with the most bugs fixed and the highest number of mechanics actually working as they should (have you ever tried playing a Bard on another server? On all the ones I've tried instruments don't even work. Seriously!) But if they just give away their source it defeats the purpose of all of their hard work, and disincentivizes others from working hard too.
I'm also not sure this community is the right one for a full pvp server, but surely abacab can tell you more about that.