Quote:
Originally Posted by Bohab
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Was present for this exact situation with BDA at the time. Dirty cutthroat playing which enables us to play the same way to compete as necessary. (strive to gain or win something by defeating or establishing superiority over others who are trying to do the same)
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The only way to break the cycle is for established leadership to slap some wrists, as we see here. If you just choose to not compete That way then the opposition recognizes that they are uncontested due to their show of force and therefore, success is dependent on maintaining It.
Problems arise, however, when leadership chooses to enforce rules based on emotional ties to circumstances. Such as guild X or player Z really needs this and your guild, etc. is stronger, so you need It less.
Also, If rules are not applied to all the mobs in that scenario consistently then people just migrate their tactics to a new one.