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  #35  
Old 06-16-2015, 01:17 PM
Tuljin Tuljin is offline
Fire Giant


Join Date: May 2011
Posts: 636
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Quote:
Originally Posted by Tuljin [You must be logged in to view images. Log in or Register.]
since when did Bards not get groups? They're one of the best pulling classes.
Bards are -one of the best- pull classes. They can calm and they can also pet mobs, though only for a few ticks at a time. Good Bards use their charm song as a form of CC as well as calming mobs. Any class can crit resist on a calm and it can be a nightmare (especially the Chef room itself which is full of tough mobs) but its not the end of the world. A trick that requires a bit more effort than facerolling the keyboard is a healer casting a very fast heal spell on the person that failed the calm in order to get heal agro. When the mobs enter camp and go after the healer, its up to the group to mitigate the flow of mobs.

If you have a good cleric (ha) he will cast a fast heal to grab heal agro right away then pop a DA while the Enchanter AOE mezs the mobs, or if no enchanter the rest of the group will work together to root split and prioritize which mob gets hit first. A Paladin is also excellent for this - he can cast a fast heal, get the heal agro, and start rooting off mobs while tanking them or pop a DA if necessary. Most failed lulls will pull maximum 4 mobs, depending on what room you're calming (hence why calming the Chef room itself is dangerous, because it has tons of mobs in it) There is always a risk involved with calming mobs and casters are far more dangerous to deal with than melees.

The issue with FD is that since a patch a couple years ago casters finish their cast even after you feign. In Sebilis Chef and Disco camps you have several spawns that are all casters and a Monk very quickly dies when trying to split up some of the bad pulls. Clerics are completely rattled to get any type of heal agro and if you're not careful you will heal and have a mess of mobs on you, and nobody in the group really knows how to deal with it.

Wizard is good because at high level you get Fetter which is insanely OP and excellent for rooting mobs out of line-of-sight. Line-of-sight rooting with Fetter is for all intents and purposes as effective as mezzing a mob. You can also stun out one of the casters casting on a split to interrupt his spell to minimize the number of spells cast by the enemy mobs. The other thing with Wizard is you can tag from afar and round corners very quickly. Wizard has excellent resist gear as well as the +30 elemental only self buff. If you have high fire,magic, and cold saves as well as levels you don't have much to be afraid of. A Monk may be wearing a Tranix crown, but its tough to get your Cold and Fire saves up as well as your Magic saves, and Shaman and Wizard mobs spam strong elemental nukes. One volley of elemental spells from two mobs can easily do over 1k in damage. Also, the Monk runs the risk of eating a slow spell from a Shaman mob, which at high levels can last as long as 10 minutes, which is not good at all.

The effectiveness of FD drops dramatically when casters are involved. Calming has its risks but with good players and a good group a critical calm resist is far from the end of the world. The server has become very used to FD melee mobs and tank n' spank mentality, hence KC is completely packed all the time and at any time of day no matter how packed Seb is Chef or Disco is open...and if its not open it will open up soon =) The "agro with a fast heal" tactic is also a far cry from EQ 101
Last edited by Tuljin; 06-16-2015 at 01:26 PM..