Quote:
Originally Posted by Adcid
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seems like most of the run speed issues have been resolved. This morning after the restart I am able to outrun some mobs with strafe. They do still seem a little faster than a week ago, but I'm sure people wont have problems running back to camps with mobs hitting them in the back.
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There was an issue with mob movement that caused NPCs to have like a stutter step. This caused some of the steps that are at 100 msec intervals to happen 2 or 3 times. This happened on average once every 5-10 secs normally. In other instances more. Fixing the stutter, and some int rounding made the calcs more precise. So other corrections were way over the top. Like +25% to mob speeds. Thats what happened that mobs sucked so bad.
I got everything matched back up. Added better rounding for int conversions. Mob speeds should be maybe 2-5% faster than original. They are much closer to what they should be now. That extra 25% should be gone now too.
H