Thread: Mob run speed?
View Single Post
  #73  
Old 06-14-2015, 04:07 PM
Yoogoplop Yoogoplop is offline
Large Bat


Join Date: Apr 2015
Posts: 14
Default

Quote:
Originally Posted by Aviann [You must be logged in to view images. Log in or Register.]
I took the time to check out the effects on our mez song as well, and it seems like there is a 30% chance, after resists are set aside, that the mez doesn't mez them at all. You will get the "Soandso nods." emote, but they will continue beating the hell out of their target. So not only is it not lasting as long, it seems like it isn't working as intended whatsoever.
That 30% probably has to do with the timing of the ticks, meaning the tick is immediately happening and dropping your mez 30% of the time. I grouped on my bard and noticed mez was pretty awful, charm was seeming to last 4 ticks when it went full duration, meaning I could twist 3 other songs and usually time the charm to land again right when it broke. Mez is broken as all hell, the AE mez just breaks every tick, and the target mez that should be lasting 12-16 seconds breaks after 3-6 seconds every time.

People cheering about how bards can't swarm kite are idiots, bard is basically unplayable right now because half of our kit is completely broken, I'll be taking out my rage on people trying to lawyer quest me the rest of the week by charming contested mobs until a GM shows up to make a determination on who's mob it really is.