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Old 06-13-2015, 06:51 PM
Cfullard Cfullard is offline
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Join Date: May 2011
Posts: 160
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The problem I have with Sullon Zek rules are that it helps Evil a lot more then it does Good. Those epic good vs evil fights you remember were probably good vs neutrals because the population numbers literally went Evils, Neutrals, Goods from high to low. Being good faction on that server was absolutely miserable, especially if you were not in one of the 'good' faction guilds. Not getting into a good faction guild meant very little grouping and a lot of soloing. When I went evil, and then neutral to try the factions out it was exactly like playing on Vallon Zek or Tallon Zek. I saw very, very little in the way of slowdown and Evils controlled at the very least about 65% of the server and zones. Neutrals controlled around 37% and 3% goods was very... fluctuating. I would HATE to see this move to a SZ ruleset, not because I disliked it but because it was absolutely awful if you weren't an evil or neutral player.
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