Quote:
Originally Posted by quellren
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You and Thott are kind of arguing the same thing from different points of view.
One major point of his Kunark Problem is that a player could feasibly level from 51 to 60 and never see any content other than that one dungeon. The very nature of exp grinding doesn't encourage exploration or really even doing anything other than the leveling treadmill. You pick out Sebilis, but I dont feel like Sebilis is indicative of Kunark. Karnors' is much more realistic, theres not a lot of variety in KC, its dogs, in some form, in some room, a small contingent of Undead, or the raid on VS.
I don't disagree with you that 2-3 days to 'completely use up a dungeon' may be off, but realistically, if in the example of SolB, you did Royals for 3 hours, then BnB for a while, then the next day got lucky and got in on some Fire Giants, you'd feel like you had a pretty solid handle on the place.
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And his arguement against, is my arguement FOR Kunark.
If someone wants to stay in one dungeon because he/she likes it so much, they can. I don't want the game to force me to go somewhere else. Someone wants to explore, they can. If I like KC and want to spend 12 hours a day there to get 60, I can.
A developer's job is to appease as many people as he can to make the game enjoyable for as many people as possible; I feel they had done that with Kunark (once all the whiners were done bitching about the jump in weapon quality).