A thought occurred to me while reading this thread. I probably shouldn't even post this because I doubt if it will be well received but, oh well.
It seems that team balance problems only really exist because of lacking classes for raiding. Sooo...why not refocus a PvP servers' endgame to PvP instead of PvE raiding?
How? Just clear the loot tables on all raid content. It's still there to kill but doesn't drop anything. Now it doesn't matter if you're missing classes because that content is "just for fun".
Then encourage home city raids by putting the good loot there. So the teams have to "raid" each others cities. Have some key NPC who has to be killed (like the King in Kaladim) and after killing him there will be a long timer to wait out (maybe 15 minutes or more) and then a loot chest or something pops up. Anyone of an opposing team who is still there to click on it when it pops gets some random loot.
The long timer allows the defending team time to mount a counter-offensive to push the invaders out before they get their phat lewts.
Thoughts? Comments? Burn me at the stake? Or just not classic?
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