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Originally Posted by Alarti0001
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1) In my opinion, this 1 statement is too broad. I'm sure you realize that though and are just trying to support your agenda.
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So basically "Answering your question would destroy the rest of the straws I'm grasping at, so I will modify your question to give myself wiggle room, and answer that instead." Got it.
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Assuming we are following the current raid rules (which I find idiotic to begin with) I would fix that statement by saying you can't skirt punishments assigned to a group of people for bad behavior and you can't skip lockouts.
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Yes, Alarti, the entire argument is based on the current reality of the raid rules, not what you do or don't find idiotic. I didn't ask you to modify my question and cherry pick the conditions that you felt should only apply.
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However if you are reforming, or rebranding or splitting off from a guild, you should be allowed to switch classes to R as long as you don't kill a class C mob.
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So you believe only the punitive actions should follow a player, as well as a lockout. So why do you draw the line at a lockout and not a cool-down period? Both are restrictions created to ensure guilds aren't taking more than their fair share. Interestingly enough, one potentially restricts Class R guilds if they were trying to reform, and one potentially restricts Class C guilds if they were trying to reform.
So, Alarti, why do you feel the Class R restriction (lockouts) should follow a group of players to their re-formed guild, and not the Class C restriction (C to R cooldown period)?
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The problem with some people in this forum is they try to label Forsaken as just new TMO. That isn't the case. Forsaken does consist of many ex TMO players... but many players stayed in TMO also or rerolled red... or apped to other guilds. This is a true guild split which created an entirely new entity. New DKP, Leaders, Rules, Memberbase, guild bank, etc etc.
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But you just said punitive measures and certain cherrypicked restrictions should follow players when they swap guilds en masse, so technically "whether Forsaken is a new entity or not" doesn't even need to be considered. The issue now is "what restrictions follow those players over to the new guild when it is clear to any reasonable person that the majority of the new guild consists of members from the original guild" and the fact you're cherrypicking.
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It is convenient for Class R to try to label them as TMO because it supports the agenda of all things TMO are evil(1) and the agenda of maximizing their (being current Class R members)loot potential(2).
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LOL, you honestly don't think there would have been a similar calling out of a guild in Class R if they reformed to evade a lockout restriction?
This isn't about TMO/Forsaken against the server or Class R. This has ALWAYS been about consistency in the interpretation/application of the rules so every guild understands what is and isn't allowed in the spirit of fair competition, however you define "competition".