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From the eqclerics thread you linked about the newly added recast times:
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I admit this could be seen as a bug fix - so we no longer can CH - jboot - CH and skip the recast entirely - but it saddens me nonetheless.
Clicking to skip recast was the only thing that made some fights fun - CH - click - nuke - click - and CH again just time comes to mind
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You will still be able to CH-click-Nuke-click-CH
You just wont be able to CH-click-CH
Aside from the first guy sharing your confusion and mistaking recast for recovery, this is more evidence that clickies refreshed all gems (that weren't currently on recast cooldown).
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We're basically arguing for the same point. I agree in classic you could CH-click-CH and here you cannot. But the point i am trying to make is that
all spells are hard-coded on p1999 with a minimum recast of 2.2. (which needs to be fixed to resolve the OP's problem). That is why CH is still greyed out after using your clicky on p1999 but it wasnt on live (apply this scenario to many spells).
In classic live, CH had a recast of zero. That is what allowed you to chain cast it, and that is what needs to be fixed here.
so far in this thread, the only other suggestion to fix this problem is
"gem 1 works fine so apply it to all". Even though many people here are in agreement that gem1 is NOT fine. What i offer is the plausible answer to the cause & effect of what is happening and how we can resolve it. (without breaking every gem slot like gem1 is). I have not heard any other options to resolve this problem besides OPs bizarre one, and my sound logic.
I am not confusing recast with recovery. Clickies currently reset the recovery time. The problem with chain-casting the same spell is, again, a Recast of 2.2 hard-coded into every spell!
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These spells already don't have recast times; removing what doesn't exist won't fix anything.
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I disagree. Even if its not hard-coded in spdat it is hard-coded somewhere. Can a GM please look into this and confirm? its blatantly obvious that's whats occurring, by the way it currently works on p1999
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It sounds like you believe there are perpetually invulnerable clerics/necros and chain harvesting wizards running around the server.
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no... thats not at all what i think. I am using those spells as example because the bug is clearly evident when using examples with 5 minute recast. the gem simply should stay grayed out.
The gem1 bug is actually exacerbated with 5 second spells, with 5 sec recast. Because when it refreshes from a clicky
(it shouldnt) and you start casting again, by the time it finishes casting the server allows it, because its past the time.
It simply shouldnt pop out yet. (and i know you agree with me, given your supernova example). None of this timing mechanics with the server should come into play because it should be greyed out for 5 seconds regardless of clickies.
Pillar of Frost (51 wiz quading spell)
Cast Time = 4.5 sec
Recast Time = 6 sec
Basically the gem1 bug allows you fire off a Pillar of Frost every 6 seconds (currently you can circumvent the recast mechanic in gem1 using a clicky, thereby starting the next cast
6 seconds early!!!!)
when in classic it would be greyed out for 6 sec. Plus the cast time you'd be getting 1 Pillar of Frost every 11 seconds.
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Yes, this is true, yes it shouldn't work like that, but the benefit is negligible because the spell fails to take effect if the cast finishes before its recast time is met.
It sounds like you believe there are perpetually invulnerable clerics/necros and chain harvesting wizards running around the server.
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given my Pillar of Frost example above, the only thing negligible is allowing this bug to continue unchecked. and DEFINITELY NOT applying gem1 bug to all gem slots, like Nirgon's OP suggest.
its all cause and effect. I like to get down to the root of the problem, implement the missing mechanics etc, to create the desired effect that we all agree is classic. You and Nirgon are trying to fix this chain-casting problem with a bandaid solution that just breaks more things than it fixes.