http://www.eqclerics.org/forums/show...2&postcount=13
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The recast on all spells unless otherwise specified is 2.0 seconds. Think of it as a spell cool of time. You have to include these 2.0 seconds in all your calculations. That said, using insta click items you can exploit to get around the 2.0 second recast, but verant hard coded fast casting spells to prevent this, you notice the "Spell recovery time not met" messages
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So ya, thats probably the old missing mechanic - not all spells even listed a recast. for spells with
no recast it was just the 2 second global cooldown holding them back, and THAT is what clickies circumvented.