Thread: Game Mechanics: Pet aggro vs NPC
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Old 06-08-2015, 07:09 PM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Not sure what correct fix is. Go to closest non-pet in melee range. Or go to highest aggro in melee range.
Closest.

Pets having taunt on we're a plague in many instances because it makes hate irrelevant, and random DPS would get insta-slain when a mob turns on them because they are right underneath them.

It has benefits and draw backs, as with many EQ mechanics. This one in particular isn't easy to manipulate for your benefit though as mobs tend to get pushed around a lot, and you need a pet which can live and gain sufficient aggro to get to the point where this factors in (which normally implies the mob is relatively easy, since a pet is living that long tanking it).

Atleast this is from my Al'Kabor / Live experience. If people have evidence pre-2002, I'd be up to listen, but I doubt something like this would've gotten changed. Especially before the GoD pet revamp.
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