Quote:
Originally Posted by Daldaen
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Bump.
Need sneak to break when a ranged attack is initiated (it landing is irrelevant)
Also need mobs to not blur 100% of the time if you stand while indifferent.
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The blurring part is 100% accurate and needs fixed (hopefully before velious).
Sneak should NOT break on ranged attack however, only when the thrown object connects. Using the delay of the object to hit the target was always a part of pulling with ranged items on live. I'm only relying on my memory here but contrary evidence looks circumstantial at best.
Regardless, item#1 is game changing for how monks split and makes pulling many difficult camps trivial (i.e. fungi king)
Item#2 won't make a significant impact either way, travel time of ranged objects adds less than a second but can make things slightly easier.