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Old 06-05-2015, 11:22 AM
Kika Maslyaka Kika Maslyaka is offline
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Join Date: Apr 2011
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
New world but same characteristics such as:
-No maps
-No random stat loot
-No "kill 10 <monster>" quests
-Non-linear dungeons
-Difficult soloability
-No instancing
-Tradeskills mostly a commercial decision
-Large, occasionally barren landscape.

I don't really feel strongly about things other than old-school MMORPGs. I'm done with college, wondering if I should dedicate myself to what I'm most passionate about, but want to check how marketable it is to this community first. Minecraft comes to mind with a lot of the "immersive" aspects of EQ, I'm curious if another EQ could be successful, too.
Hmm I was initially tempted to say YES, but when I saw your list, I realized that my "classic spirit" values do not really match your list. I would only agree on some of them:

-No Instancing
-No random stat loot
-Non-linear dungeons

These 2 are questionable in EQ as well:

-No "kill 10 <monster>" quests -------- EQs ENDLESS turn in of bone chips, bat wings and orc belts are really no better

-Difficult soloability -------------- disputable considering how some classes are insanely better than others in every regard without any penalty (just look at necros). Either: everyone can solo, or no one should.
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[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.