Quote:
Originally Posted by sox7d
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New world but same characteristics such as:
-No maps
-No random stat loot
-No "kill 10 <monster>" quests
-Non-linear dungeons
-Difficult soloability
-No instancing
-Tradeskills mostly a commercial decision
-Large, occasionally barren landscape.
I don't really feel strongly about things other than old-school MMORPGs. I'm done with college, wondering if I should dedicate myself to what I'm most passionate about, but want to check how marketable it is to this community first. Minecraft comes to mind with a lot of the "immersive" aspects of EQ, I'm curious if another EQ could be successful, too.
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Hmm I was initially tempted to say YES, but when I saw your list, I realized that my "classic spirit" values do not really match your list. I would only agree on some of them:
-No Instancing
-No random stat loot
-Non-linear dungeons
These 2 are questionable in EQ as well:
-No "kill 10 <monster>" quests -------- EQs ENDLESS turn in of bone chips, bat wings and orc belts are really no better
-Difficult soloability -------------- disputable considering how some classes are insanely better than others in every regard without any penalty (just look at necros). Either: everyone can solo, or no one should.