Back in corner + thorns + chloroblast was a viable strategy for druids vs. any melee.
This was at a reasonable gear level for the druid. Very well geared monks could be an issue with disc + lucky staff procs, but rogues had trouble landing backstabs and the rest of the melee damage was manageable.
Nukes also landed after ro, most of the time. (nukes continued to land on VT gear and PoP gear later on when people were sitting at 350 all resists.) the only exception to this was bards with max resists.
Druid AC/mana/hp will go up in velious no doubt, but I'd be surprised if they'll be able to go toe-toe with a melee like they could in classic velious, with r99 mechanics.
|