Quote:
Originally Posted by Lady Julae
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The whole beauty of EQ Classic is that not every class IS viable in given situations. The very fact that the classes are not balanced either makes for better group interactions and player dependency.
MMOs today all feel the same because every class is "balanced" and self sufficient; so much that the difference between classes in today's mmos are practically skin and animations.
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There's an enormous difference between balanced and every class is self sufficient.
Balance means every group can suffice with any of the 3 priests healing, they will just each heal in a different way (later on EQ this was true, shamans through HoT+Slow Damage prevention, Druids through fast heals, and clerics through a combination of HoT/Fast Heals).
Classic EQ was horribly balanced until PoP. PoP everything fell more in line. Knights and Warriors could tank the same group content. Druids, Shamans and Clerics could heal the same group content. Wizards and Rangers were fantastic group DPS, etc.
In Velious a Cleric will be a requirement in a high level group camp like Sirens Grotto. That's dumb that you are required to have a single class to do normal content. There should be some interchangeability. You're required to have a healer, sure. You're required to have a tank, definitely. You're required to have some DPS, fantastic.
But requiring a warrior, cleric, shaman, rogue setup is dumb. It was close to heading this way but AAs and Luclin/PoP balanced things out very nicely