Quote:
Originally Posted by Pumped
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on live there were no reductions in spell damage, for example lure of ice hit for 850 in pvp and had a chance to crit
here? 525 or some shit because server is stupid
Melee classes will have about 20% better dps and hp will go up by 40% stacking the odds against casters
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Well the 66% dmg nerf to dots and nukes did go into effect in Kunark, but on live melee's hit about 30-40% lower and hit rates were much less. That added to the 4 years of kunark and the average resist gear and we see a huge problem in caster vs melee balance.
Then add in Line of sight being broken here, on live you didn't require los to cast just a target in this era. Which forces casters into the perfect killing zone of a melee. Casters spells easily being able to be ranged as a melee jousts in and out of spell range.
Then you clearly see a problem that is growing bigger as it is left unaddressed.