It's just a tough class to play, especially at max level when melees get geared up and more people are carrying cure potions. The basic problem is that Necro spells 1) cost a lot of mana, and 2) take too long to kill. This problem is compounded by most Necro players picking Iksars instead of much higher INT Erudites, DEs or Gnomes, resulting in pathetically small mana pools in full resist gear (meaning less mana to spam lifetaps and re-apply peeled DoTs). Also, for a long time on this server melee classes were able to channel their pumice and potion casts, which is completely non-classic. Necros in classic were actually very good at killing pure melee (especially if they had a pet up) because melees couldn't peel off the Necro's DoTs if they were taking damage due to having 0 channeling skill.
The best Necro tactic is ambushing with a DoT or two, hoping they stick then spamming Deflux while shadow stepping around. So you're basically playing just like a Wizard, except gaining DoTs in exchange for weaker lures (lifetaps) and a shorter range Yonder (shadow step). So in that case, why play a Necro who has to stack DoTs that can be dispelled when you could play a Wizard and chain nuke for an unresistable 550? From a pure PvP perspective there isn't really a good reason.
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