View Single Post
  #16  
Old 05-30-2015, 12:48 AM
Shodo Shodo is offline
Fire Giant

Shodo's Avatar

Join Date: Sep 2013
Posts: 540
Default

Have a completely fresh install, applied p99 files and followed the getting started guide - have not touched a single setting or file past that. Still have the issue - loaded in alright (took a little while), attempted to zone to everfrost from blackburrow - I did zone successfully, eventually. Once in EF, I camped to char select (also successful). When I tried to "enter world" again, I crashed to the login screen after several minutes of waiting.

Here are the lines at the bottom of dbg.txt (one of the FAQs said it can be useful):

2015-05-29 21:26:44 Loading everfrost
2015-05-29 21:26:46 Loading objects
2015-05-29 21:26:46 Loading lights
2015-05-29 21:26:46 Initializing cameras.
2015-05-29 21:26:46 Initializing lights.
2015-05-29 21:26:46 Initializing visual effects.
2015-05-29 21:26:46 Initializing target indicator.
2015-05-29 21:26:46 Initializing player path.
2015-05-29 21:26:46 Performing post-load operations.
2015-05-29 21:26:46 Initializing precipitation system.
2015-05-29 21:26:46 World initialized: everfrost
2015-05-29 21:26:46 Requesting zone data.
2015-05-29 21:26:46 Resetting cameras.
2015-05-29 21:26:46 Resetting vision.
2015-05-29 21:26:47 Resetting overlays.
2015-05-29 21:26:47 Zone initialized.
2015-05-29 21:26:47 Creating INI files.
2015-05-29 21:26:47 Requesting AA data.
2015-05-29 21:26:47 Requesting Skill rank data.
2015-05-29 21:26:47 Entering main loop.
2015-05-29 21:26:47 Loading game sounds.
2015-05-29 21:26:47 Requesting initialization data.
2015-05-29 21:26:47 DoMainLoop: just before first while(!ReadyEnterWorld).
2015-05-29 21:26:48 Zone Connect -- Received MSG_READY_ENTER_WORLD
2015-05-29 21:26:48 DoMainLoop: complete after first while(!ReadyEnterWorld).
2015-05-29 21:26:48 DoMainLoop: just before second while(!ReadyEnterWorld).
2015-05-29 21:26:48 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2015-05-29 21:26:49 Zone Connect -- Received MSG_READY_ENTER_WORLD
2015-05-29 21:26:49 DoMainLoop: completed second while(!ReadyEnterWorld).
2015-05-29 21:26:49 Setting up models.
2015-05-29 21:26:49 Setting up character.
2015-05-29 21:26:49 Activating music.
2015-05-29 21:26:49 Initialization complete.
2015-05-29 21:26:49 Entering main loop.
2015-05-29 21:26:51 Item done, MSG_WEATHER_EVENT received.
2015-05-29 21:26:51
2015-05-29 21:26:53 Item done, MSG_WEATHER_EVENT received.
2015-05-29 21:26:53
2015-05-29 21:26:54 Item done, MSG_WEATHER_EVENT received.
2015-05-29 21:26:54
2015-05-29 21:27:40 Item done, MSG_WEATHER_EVENT received.
2015-05-29 21:27:40
2015-05-29 21:27:41 Item done, MSG_WEATHER_EVENT received.
2015-05-29 21:27:41
2015-05-29 21:27:41 *** EXITING: I have completed camping.
2015-05-29 21:27:41
2015-05-29 21:27:42 Networking: connection terminated [client[You must be logged in to view images. Log in or Register.]isconnectReasonOtherSideTerminated,server: DisconnectReasonNone]
2015-05-29 21:27:42 Networking: Connection Closed [0] with 0 pending bytes.
2015-05-29 21:27:42 Attempt to send message 29547 on a void connection.
2015-05-29 21:27:42 Cleaning up groups.
2015-05-29 21:27:42 Attempt to send message 3702 on a void connection.
2015-05-29 21:27:42 Stopping world display.
2015-05-29 21:27:42 Attempt to send message 30546 on a void connection.
2015-05-29 21:27:42 Cleaning up.
2015-05-29 21:27:42 Sending Logout.
2015-05-29 21:27:42 Attempt to send message 3942 on a void connection.
2015-05-29 21:27:42 Networking: using port [55803].
2015-05-29 21:27:42 Networking: Connection Established [1]
2015-05-29 21:27:43 WorldAuthenticate: Initiating Login.
2015-05-29 21:27:52 WorldAuthenticate. I got a message of type 0x6957 (26967).
2015-05-29 21:27:52 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2015-05-29 21:27:52 WorldRPServer message: server name project1999
2015-05-29 21:27:52
2015-05-29 21:27:52 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2015-05-29 21:27:52 WorldAuthenticate. I got a message of type 0x7cba (31930).
2015-05-29 21:27:52 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2015-05-29 21:27:52 WorldAuthenticate. Access granted.
2015-05-29 21:27:52
2015-05-29 21:27:52 WorldAuthenticate. I got a message of type 0x4ec (1260).
2015-05-29 21:27:52 WorldAuthenticate. I got a message of type 0x4513 (17683).
2015-05-29 21:27:53 Check 1sa. 0x9141f657
2015-05-29 21:27:53
2015-05-29 21:27:53 Check 1x. 0x9e15bc94
2015-05-29 21:27:53
2015-05-29 21:27:53 Starting network game.
2015-05-29 21:27:53
2015-05-29 21:27:53 Starting load.
2015-05-29 21:27:53
2015-05-29 21:27:53 Attempting to load clz.EQG.
2015-05-29 21:27:54 Loaded clz.EQG.
2015-05-29 21:27:54 Verifying world files.
2015-05-29 21:27:54 Loading zone specific files.
2015-05-29 21:27:54 Initializing cameras.
2015-05-29 21:27:54 Initializing lights.
2015-05-29 21:27:54 Initializing visual effects.
2015-05-29 21:27:54 Initializing target indicator.
2015-05-29 21:27:54 Initializing player path.
2015-05-29 21:27:54 Performing post-load operations.
2015-05-29 21:27:54 Initializing precipitation system.
2015-05-29 21:27:54 World initialized: clz
2015-05-29 21:27:54 load done.
2015-05-29 21:27:54
2015-05-29 21:27:54 Starting char select.
2015-05-29 21:27:54
2015-05-29 21:27:54 Clearing display buffers.
2015-05-29 21:27:54
2015-05-29 21:27:54 Display buffers cleared.
2015-05-29 21:27:54
2015-05-29 21:27:54 Initializing character select UI.
2015-05-29 21:27:54 Resetting game UI.
2015-05-29 21:27:59 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2015-05-29 21:27:59 Zone addr [66.55.145.2:31771] received...
2015-05-29 21:27:59 ZONING
2015-05-29 21:27:59 Networking: Connection Closed [0] with 0 pending bytes.
2015-05-29 21:27:59 Networking: using port [55807].
2015-05-29 21:27:59 Networking: Connection Established [1]
2015-05-29 21:27:59 Connected to 66.55.145.2:31771...
2015-05-29 21:28:00
2015-05-29 21:28:00 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2015-05-29 21:28:07 Zone Connect -- 3 -- Received MSG_SEND_PC
2015-05-29 21:28:07 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2015-05-29 21:28:07 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2015-05-29 21:28:07 Player = Djynni, zone = Everfrost Peaks
2015-05-29 21:28:14 MSG_EQ_NETPLAYERBUFF received started.
2015-05-29 21:28:14 MSG_EQ_NETPLAYERBUFF finished.
2015-05-29 21:28:21 MSG_EQ_NETPLAYERBUFF received started.
2015-05-29 21:28:21 MSG_EQ_NETPLAYERBUFF finished.
2015-05-29 21:28:27 MSG_EQ_NETPLAYERBUFF received started.
2015-05-29 21:28:27 MSG_EQ_NETPLAYERBUFF finished.
2015-05-29 21:28:30 MSG_EQ_NETPLAYERBUFF received started.
2015-05-29 21:28:30 MSG_EQ_NETPLAYERBUFF finished.
2015-05-29 21:28:31 MSG_TIME_STAMP received.
2015-05-29 21:28:31
2015-05-29 21:28:31 MSG_TIME_STAMP received. (Items inc).
2015-05-29 21:28:31
2015-05-29 21:31:02 TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top = 759498616
2015-05-29 21:31:02
2015-05-29 21:31:02 Networking: Connection Closed [0] with 0 pending bytes.
2015-05-29 21:31:02 nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261
2015-05-29 21:31:02
2015-05-29 21:31:02 Exiting normally.
2015-05-29 21:31:02 Cleanup 1
2015-05-29 21:31:02
2015-05-29 21:31:02 Cleanup 4
2015-05-29 21:31:02
2015-05-29 21:31:02 Cleanup 5
2015-05-29 21:31:02
2015-05-29 21:31:02 Cleanup 6
2015-05-29 21:31:02
2015-05-29 21:31:02 Cleanup 7
2015-05-29 21:31:02
2015-05-29 21:31:03 Cleanup 8
2015-05-29 21:31:03
2015-05-29 21:31:03 Cleanup 9
2015-05-29 21:31:03
2015-05-29 21:31:03 Cleanup 10
2015-05-29 21:31:03
2015-05-29 21:31:03 Resetting UI.
2015-05-29 21:31:03 Resetting character select UI.
2015-05-29 21:31:03 Resetting game UI.
2015-05-29 21:31:03 UI Reset.
2015-05-29 21:31:04 Cleanup 11
2015-05-29 21:31:04
2015-05-29 21:31:04 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2015-05-29 21:31:04 Ratio is 1.78
2015-05-29 21:31:04 Resolution was capped at 1280 x 720
2015-05-29 21:31:04 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2015-05-29 21:31:04 Resolution selected 1280 x 720, 32 bits
2015-05-29 21:31:04 CRender::InitDevice: Using 32bit mode.
2015-05-29 21:31:04 CRender::InitDevice: Using vsync 0.
2015-05-29 21:31:04 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2015-05-29 21:31:04 CRender::InitDevice: HardwareTnL Enabled.
2015-05-29 21:31:04 Using hardware vertex shaders.
2015-05-29 21:31:04 Initializing render system.
2015-05-29 21:31:04 Trilinear Mipmapping available.
2015-05-29 21:31:04 Vertex Shader Version: 3.0
2015-05-29 21:31:04 Pixel Shader Version: 3.0
2015-05-29 21:31:04 Initializing engine internals.
2015-05-29 21:31:04 CRender::InitDevice completed successfully.
2015-05-29 21:31:05 Parsing INI file ./eqlsUIConfig.ini
2015-05-29 21:31:05 INI file ./eqlsUIConfig.ini loaded.


^^^ The above is from after loading Everfrost until the crash happened.

v v v The below appears to be some time after Blackburrow loaded. A lot of the text mentions the connection closing/terminating and then re-establishing. Not sure if that is normal or may be related to the issue.

2015-05-29 21:24:57 Item done, MSG_WEATHER_EVENT received.
2015-05-29 21:24:57
2015-05-29 21:24:58 D3DXCreateTextureFromFileEx() failed to create texture for particle system.
2015-05-29 21:25:05 Networking: Connection Closed [0] with 0 pending bytes.
2015-05-29 21:25:05 Stopping world display.
2015-05-29 21:25:05 Attempt to send message 30546 on a void connection.
2015-05-29 21:25:05 Beginning EnterZone block.
2015-05-29 21:25:05
2015-05-29 21:25:05 Calling WorldAuthenticate. Countdown is 4
2015-05-29 21:25:05
2015-05-29 21:25:05 Networking: using port [64027].
2015-05-29 21:25:06 Networking: Connection Established [1]
2015-05-29 21:25:19 WorldAuthenticate: Initiating Login.
2015-05-29 21:25:19 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2015-05-29 21:25:19 WorldRPServer message: server name project1999
2015-05-29 21:25:19
2015-05-29 21:25:49 Networking: Connection Closed [0] with 0 pending bytes.
2015-05-29 21:25:49 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2015-05-29 21:25:49 *** WorldAuthenticate. Checkpoint 3.
2015-05-29 21:25:52 Calling WorldAuthenticate. Countdown is 3
2015-05-29 21:25:52
2015-05-29 21:25:52 Networking: using port [54895].
2015-05-29 21:25:52 Networking: Connection Established [1]
2015-05-29 21:25:52 WorldAuthenticate: Initiating Login.
2015-05-29 21:25:52 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2015-05-29 21:25:52 WorldRPServer message: server name project1999
2015-05-29 21:25:52
2015-05-29 21:25:52 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2015-05-29 21:25:52 WorldAuthenticate. I got a message of type 0x7cba (31930).
2015-05-29 21:25:52 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2015-05-29 21:25:53 WorldAuthenticate. Access granted.
2015-05-29 21:25:53
2015-05-29 21:25:53 Check 1sa. 0x9141f657
2015-05-29 21:25:53
2015-05-29 21:25:53 Check 1x. 0x9e15bc94
2015-05-29 21:25:53
2015-05-29 21:25:53 Waiting to connect to zone... Character Djynni
2015-05-29 21:25:53
2015-05-29 21:25:53 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2015-05-29 21:25:54 Zone addr [66.55.145.2:31771] received...
2015-05-29 21:25:54 ZONING
2015-05-29 21:25:54 Networking: Connection Closed [0] with 0 pending bytes.
2015-05-29 21:25:54 Networking: using port [54898].
2015-05-29 21:25:54 Networking: Connection Established [1]
2015-05-29 21:26:04 Connected to 66.55.145.2:31771...


Other information requested in the FAQ:
Net adapter: Realtek PCIe FE Family Controller (Driver version 7.46.610.2011 from 6/10/2011, up to date)
Processor (misremembered a little earlier): AMD Phenom (tm) 9750 Quad-Core 2.40 Ghz
OS: Windows 7 SP1
Motherboard: Dell Inspiron 546
__________________
Djynni Biqasmalyani - 60 Human Wizard
Mandak Battlebeard - 60 Dwarf Paladin
Maeghar Frightreaver - 56 Erudite Cleric
Maamdak Battlebeard - 48 Dwarf Rogue
Crunkasaurus Rex - 49 Ogre Shaman
Mendak - 51 Halfling Druid (Green)

<Paradox> RIP
Reply With Quote