Anyone who is trying to tell you druid is a bad duo class is simply hopelessly wrong.
It's a shame that enchanter just doesn't suit you, because I really don't think there are any duo combinations that can be quite as exciting or lucrative as druid/ench. A monk and a shaman is tank-and-spank knuckle dragging, but a druid an enchanter can handle 2 versus 20 if they put their minds to it. And at any point hit the evacuate button if they decide to give up. And then go teleport and check a new camp.
Druid simply makes any class they're with that much better, safer and flexible. As such, try to pick a class that is already pretty good at soloing. Necromancer and Shaman are very good companions because they pretty much can do their own thing already and the druid just greases the wheels in every way imaginable. Lower Guk with druid/necro is almost criminal. And if you think you're TOO invincible and you bite off too much, just succor back to south ro and walk 20 feet. With double invis. Druid Shaman is a great combination in itself, but the real perk comes when you get high level and recruit a melee to be your third.
If not -- Wizards and Magicians are perfectly capable duo partners as well, just not as lucrative. Mage pet and Charmed animal is pretty fricken sweet, and with a wizard you have more ways to kill mobs than you can count, yet your ability to make money and really excel takes a dive in the late 50s. With a Magician your cash and xp flow is practically the same from level 4 to level 60.
And if you have to go Melee, pick a Monk or Shadowknight for the ability to couple harmony outdoors and feign death indoors for ultimate pull control. Shadowknights are awesome tanks and monks are awesome in general, so you two make the perfect foundation to a group.
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Petros Zolustias
Crexxus - Snoiche Tathunoiche
"... I don't think I remember him digging for this long..."
The A-Team
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