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Old 05-24-2015, 10:34 PM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
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Quote:
Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
  • Add lower level versions of harvest for wizards?
  • Wizard group gates to Firepots?
Trivial to add/change spells.

Quote:
Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
  • Move the wizard portal in West Karana closer to Qeynos Hills?
Changing the loc a port spells send people would be trivial, changing where the wizard spires themselves are would be a little more work but not too bad with the right tools. Would need to change clientside files for that though, and then you get to the questionable part -- distributing client files is technically a no-no but you could get away with it if you're a low-visibility (non-p99) server. Alternatively, you could pack your changes into some kind of patch that only modifies the files the player already has, but that's more work.

Quote:
Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
  • Quests that allow fire pot travel?
Sure why not.

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Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
  • Make Brownie, Faerie, and Pixie playable races?
  • Player Werewolfs and Vampires?
Tougher ones. I think Secrets might know something about getting more things to show up on the char creation screen somehow or another. Getting stuff like equipment to play along might take more work (Race: ALL is not as ALL as it might sound, from what I remember). If you're willing to put up with hacks (shows up visibily as a brownie or whatever in game and on char select, but is technically counted as some other race under the hood and at char creation) it might be easier to pull off.

Quote:
Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
  • Player controlled boats in the ocean zones?
Maybe. Boats are Mobs and can be moved around the same ways as NPCs and such, although the "moves players along with it" part can lead to some pretty glitchy movement. Finding an intuitive and workable way for players to control them might be more challenging.

Quote:
Originally Posted by Feathers [You must be logged in to view images. Log in or Register.]
  • Meteors that drop out of the sky and blow up entire zones?
If by "meteors" you mean "zonewide flavor text followed by instant death"...