Quote:
Originally Posted by kendric
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Can anyone point on the most important differences between playing p1999 and starting a level 1 character on the official EQ servers?
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surely.
the EQ Live Progression Server Ragefire will have features that were added with expansions, such as the Bazaar (Luclin), armor dye (LoY), out-of-combat regeneration (TSS), and mercenaries (SoD), will mostly be unlocked when those expansions were unlocked, with the following exceptions that will be enabled day one:
The Raid window Maps Augmentations AAs (though most abilities still are restricted by level or expansion) Saving recipes in tradeskill containers Audio Triggers Many Achievements (but not kill or collect achievements) Hotbar revamps (but not item clicking in bags) Guild rank customizations Because leadership AAs were introduced as an expansion feature but later added for free to everyone, they will be available upon launch as well.
Like the previous two Progression Servers, zones that were graphically revamped (Freeport, Commonlands, Nektulos, Lavastorm, Ro) will be in their revamped form. The Progression servers have to co-exist with live servers, so they need to have the same geometry running on all of them. In cases where the geometry was the same but population changed, they will use the original populations where possible:
Cazic-Thule - Will begin in the form after Rubicite was removed. Plane of Hate - Will be in the current layout, but with population much like the original zone after the first loot revamp. Plane of Fear - Will have population the same as the first loot revamp. Veeshan's Peak - Original population, but no death restrictions
taken from (
https://forums.station.sony.com/eq/i...etails.219588/)