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Old 05-22-2015, 09:50 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Lots of things:

Hit/miss generate same aggro yes.

I wasn't ever clear on if crippling blows increase aggro due to them having a small 0.1 second stun component which is what allows them to interrupt spells. I doubt that has any aggro since Bash doesn't have much aggro, but it may?

The one hander DMG bonus is main-hand only. Taken from the wiki:

Quote:
The dmg*2 formula is true until lvl 28 where you get 1 bonus damage every 3 levels to your main hand attack. So at level 50 you get 8 extra bonus damage:
Which is why a fast weapon in primary is good, you get that bonus damage added regardless of the weapon delay.

Cucumbers has a post about warrior epic proc aggro that never really generated a response but it seemed to have decent evidence if I recall. The proc was apparently bad for awhile?

Your observation of Tash is correct. Poison Counters generate aggro, as do Disease Counters (thus why SKs use Disease Cloud) and so do debuffs, particularly AC debuffs (but also ATK, Resist, Stat debuffs and Snares/Slows/Blinds) for some reason (thus why Rangers use Flame Lick for aggro). Malo should generate a decent chunk of aggro just not as much as Tash since it doesn't get a cure counter. Aggro shouldn't generate any differently based on mob HP.

Malo->Malosini->Slow should most certainly pull you aggro with a warrior tank, not so much with a knight tank though.

Spell Hate is frontloaded. A Sunstrike for 1615 or a resisted Sunstrike generate the same aggro. Also, a Concussion that lands and a Resisted Concussion (or Jolt) reducing the same amount of aggro. The aggro calculation is done before the resist check. Which is why Willsapper is a good aggro weapon, even though it may resist a lot, it still generates a lot of aggro.

Earthcaller generates a lot of aggro here. A lot of rangers die when they proc it too early on raids when warriors aren't using mallets.