Quote:
Originally Posted by Raev
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The only case when Knights really shine is when your group sucks. If the monk is terrible and the SK splits, then great. If the Enchanter can't CC and the paladin is rooting and stunning, then great. But otherwise, Warriors and Monks are just better. If the group is humming, then the extra dps of the warrior means more XP, and if the group is taking on tough stuff (= seb protector, EToV) then the superior HP/AC/discs of the warrior will give far better worst case performance than the knight's aggro spells.
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There is truth behind the hyperbole there. But it's more about EQ group content not really requiring 6 good players. One or two in key roles who're clueful and the rest willing and able to take a bit of direction and avoid being bad and you're good to go 99% of the time. In a truly solid group my paladin is boring to play, unless we get massively trained or the chanter/bard goes LD right as a sizeable multi-pull hits camp I might as well be a warrior doing better damage. On the flip side, playing my cleric with a solid paladin tank is a complete snoozefest unless the rest are willfully ignorant morons or we get a train dumped on us.
Everything is relative tho. Go Shaman + Enchanter with Ranger tank (chanter pulls), grab 3x Rogues to kill and you can tell all the warriors, knights, and monks "sorry group full."