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Old 05-21-2015, 12:15 AM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Quote:
Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
Ya'll need to get involved with the background sim. I've been toppling systems left and right for the glory of the Alliance. Up to 900 hours in this game. Not sure what lack of depth you all are experiencing.

Hopefully Powerplay will streamline it so people can figure out the depth of the game more easily. As it stands right now, most people don't even realize how they impact the background sim, and why it is so important. Also note, that's another reason for always online: Everyone, everywhere playing the game is impacting the sway of galactic politics. The system flipping, the battling between factions, all of that would be lost in the game if there was offline.

Now that isn't an excuse. There should be offline. They promised there would be in their kickstarter, but they didn't deliver. Just saying there is a reason in the game for it.

Also, if any of you all haven't made the connection yet: Elite Dangerous' system is exactly the same as the system proposed by EQ Next for world development. Interesting connection, I think.
An example of lack of depth where you might explain to me what im missing:

Reading tutorials right now on rare com trading. Apparently you need to sell something 130-160 LY away to make a profit. How is that not a time sink and arbitrary? Like for example in Eve, if you found a buying order for some item somewhere at 150k, if you were sitting in a station 3 systems away, and you could buy this item 25k, you just made 375k. (450k selling - 75k for buying it).

I dont get why distance has anything to do with the money you make selling it, seems like a time sink just to make people travel.