Quote:
Originally Posted by Syft-X
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The problem here is I don't think avoidance is being calculated in reference to hit/miss but rather dodge/parry rates.
I could be wrong but it seems like hit/miss rates are being calculated by a percentage roll vs weapon skill as a modifier without taking the opponents AC into consideration.
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The guesses you're making are just way off the mark.
Chance to dodge/parry/block/riposte isn't affected by any factor other than the level of the skill.
And if you'd looked at the link I posted to some of the parses I did on the beta server last year, you should've noticed the big difference in hit chance (25%) when attacking the same warrior, naked and geared.