Quote:
Originally Posted by Technique
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No.
Displayed AC is a combination of "avoidance" AC and "mitigation" AC.
Two factors compose avoidance AC: AGI and defense skill.
The hit chance calc takes into account the AGI and defense skill of the defender. The higher they are, the lower the chance the defender is hit.
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Yea but that's still not modifying hit/miss rates
Defense currently is just adding AC, AGI Adds AC and avoidance(Dodge). AC currently is effecting mitigation for dmg but not hit/miss rates.
Hits are currently rolling solely off the melee's equipped skill in weapon. That's why your seeing an 83% vs such high agility, your only getting 17% for dodge and failed hit rolls. VS it being calculated by the Melee's chance to hit different AC opponents.
I could be wrong but I'm pretty sure that's spot on.